Demos

Playable builds of things I have worked on. Placeholder layout — styling comes later.

Addressables Selection Demo

A single tappable cube, and a study of owning AsyncOperationHandle correctly: one owner per handle, generation-based invalidation, and a retained fallback that keeps the game playable when a load fails. Press ~ in the demo for the live diagnostics overlay.

Unity 6 Addressables URP async/await